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#11
09-24-2008
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Yup you're right with Q1. Unfortunately, I do not have the answer for Q2.
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#12
09-24-2008
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Hm..
I have copied the am files of DAG .07p to .08p hybrid
And I got
1.Screen3 Not works(I tried several times to turn on,but the option is off all the time)
2.No VR,No "Switch to catonese"
Clicking Icons Doesn't works
3.It enabled Multiple Java!
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#13
09-24-2008
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Quote:
Originally Posted by elboby View Post

Q1: Where's the archive to increase the volume? Maybe:CG43 (usrSYSqtappsoundezx_volumetable.cfg)???
That looks about correct, once you change your volumetable.cfg and compile, your new settings should take effect

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Originally Posted by elboby View Post
Q2: Where are the files for modifiying the operator name position??
i've asked QUITE a few FW Chefs (Amin included) about this and the best answer i've gotten is it's SOMEWHERE in cg's 1-18 but no one seems to know for sure.

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Editing and compiling CramFS codegroups

After you extracted files from CramFS, you probably want to change some files' content, or add some new files.
In first case you just edit (or replace) files.
In second case (when adding new files) just copy file you wish to add, to corresponding directory, remembering that the root of codegroup is - <Working directory>\cramfs-root. Next, for the firmware to work properly you must specify correct info about owner (user, group) and permissions for the new files. After copying new files press "Show" in "Original CramFS file/info" field. "CramFS file list" window will show up (open delay depends on the number of files). In that window you'll see files contained in <Working directory>\cramfs-root. For the new files which you just added info is not available until you provide it, and "n/a" is displayed in "uid", "gid" & "permissions" columns. You can edit this info by double-clicking the line you need or by pressing Enter key or "Edit" button. When you finish working with this window, just close it.
After comitting all your changes choose a name for the new codegroup file in "New CramFS file" field and press "Compile".
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#14
09-25-2008
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nice thread!

Q: how to change the menu in flip closed? im having fun at this.. hehe

update:
i made my own FW based from amin's EE2 and some from persian gulf, i changed the keyboard layout with some special characters like "ñ", the default theme is persian gulf and added ton of ringtones combining the wallpapers of both FW.. i'm testing it if it was stable as EE2, i found out that the real player with equilizer (from persian gulf)is not compatible with EE so the default was on EE2..
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#15
09-25-2008
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Quote:
Originally Posted by ming_007 View Post
nice thread!

Q: how to change the menu in flip closed? im having fun at this.. hehe

update:
i made my own FW based from amin's EE2 and some from persian gulf, i changed the keyboard layout with some special characters like "ñ", the default theme is persian gulf and added ton of ringtones combining the wallpapers of both FW.. i'm testing it if it was stable as EE2, i found out that the real player with equilizer (from persian gulf)is not compatible with EE so the default was on EE2..
Where are the archives of the keyboards layouts???
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#16
09-26-2008
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@elboby:

its on the input folder but i forgot if it was on 41 or 43.. i'll remind you after i gone home! its on my computer.. i just overwrite the kbd file of ee2 from persian gulf FW

my FW seems to be as stable as EE2.. hehe
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#17
09-26-2008
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Quote:
Originally Posted by ming_007 View Post
@elboby:

its on the input folder but i forgot if it was on 41 or 43.. i'll remind you after i gone home! its on my computer.. i just overwrite the kbd file of ee2 from persian gulf FW

my FW seems to be as stable as EE2.. hehe
CG41 /inputmethods
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#18
09-29-2008
Thumbs up Hi ALL

@elboby thanx for sharing the things.. its all over here but getting your necessary tools where you are is good
@konig appreciate your contribution. Great post. karma added for that

A little effort from my side i translated the Spanish version of the tutorial of @elboby without asking him. Sorry for that.
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File Type: doc TUTORIAL TO MAKE MONSTERPACK OF A1200.doc (94.0 KB, 106 views)
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#19
09-30-2008
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weneva i try to repack the compilation it says cram fs error

how to get rid of the size problem
pls help
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#20
09-30-2008
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try keeping the new cg smaller than the original!
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