Can I talk about xmame.SDL here?![]()
So... quake thread at e680i wasn't a good place to post development things.
This thread is for that purpose now... anyone interested in the released sdl for quake/doom should post questions in this thread![]()
Can I talk about xmame.SDL here?![]()
eXMMS and Rockbox running on E680, E680i, E680g, A780, A1200 and ROKR E6
Yes
Just an update, line 427 of src/video/qtopia/SDL_QWin.cc
changed to :
Uint16 *pDst = dstBits + dstYSub + ( ( dstBorderTopBottom + srcBlitRect.left() - 1 ) * dstSize.width() ) + ( dstStartOffsetX + srcBlitRect.top() ) - 1;
also line 419 to:
int dstStartOffsetX = dstBorderLeftRight - 1;
these changes fix some games like stella emulator from displaying garbage.
the patch file is now updated with the new fixes.
My God! my complier is different, here "-mcpu=xscale -mtune=xscale" is OK! Perhaps, it is reason SDL_Init failed, your complied SDL lib and my complied XSnes9x. hehe thx alebm!
update already!
try changing you main() to SDL_main()
thx! i copy main(){...} in SDL_main.cc to my code,and change main to SDL_main(), now SDL_INIT OK, But calling SDL_SetVideoMode, phone die then CTRL+C isn't quit, only pull up battery.
Now locating line in SDL_sysvideo.cc!
how's the update yutian.i think you are doing well,i will be waiting for the new snes emulator
http://coldstorage.spruz.com
Home of Motorola Files and links
to ndpndnt16
i have complied alebm's SDL lib OK, solving SDL_SetVideoMode die problem, segment fault, perhap my function calling is error.
to alebm
i try SDL in doom,it is good!
but my complied version with all patch (include this thread) is bad.
i will return step one step,get reason.
Can you update your complied lib libSDL-1.2.so.0.7.0 to your update site?
before i am all OK, i need it. thx
detail: Fatal signal: Segmentation Fault (SDL Parachute Deployed)
then die
and Call tell me your used QT(ezx/include/qt and lib) version.