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  1. #1

    Default I have found a psx emulator for the zaurus! can you port it?

    here the link :

    http://www.oesf.org/forums/index.php...=0&#entry93187

    can you make it run on our phone? i also found another one, with smaller hardware needs.

    would be cool if it work.
    someone make quake qt run. why not that psx qt.

    greetz!

  2. Default Re: I have found a psx emulator for the zaurus! can you port

    good luck copying the whole disc to the SD card....

  3. #3

    Default Re: I have found a psx emulator for the zaurus! can you port

    thats the smallest problem, believe me there are ways to get it on the card.

  4. #4
    Join Date
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    Default Re: I have found a psx emulator for the zaurus! can you port

    hmm interesting site... the advmame inside works on the phone...
    but the keymapping have to be changed somehow...

  5. #5

    Default Re: I have found a psx emulator for the zaurus! can you port

    can you try to make it run ? that would be cool !

  6. #6

    Default Re: I have found a psx emulator for the zaurus! can you port

    This emulator don't have static recompilation, so no way getting good fps ( this pcsx may get about 3 fsp in our phone )
    Static recompilation does the trick to not emulate everything, some part of code is ran like native code... since mips instruction set is close to arm, it can be done "more easily" than for x86... but it requires patience and time to do.
    Fortunally, for arm this was already done (check fpsece, pocket pc psx emulator, at http://fpsearm.psxfanatics.com/ ), but nothing is perfect, the code isn't open (well... at least not yet, I guess...)

    The perfect example of emulating speed is VBA, the emulator can't keep up with good fps, in a game wich original hardware features an arm7tdmi 16.8Mhz processor (hmm I said arm? hehe this don't need to be fully emulated on our phone, why we emulate? lol...)

  7. #7

    Default Re: I have found a psx emulator for the zaurus! can you port

    I forget to say that apparently pcsx implements dynamic recompilation(at least in x86 version, I don't think it's done for arm), so, it translates the console instruction to a native one in realtime, caching it in the memory. For us it will not help much as the first pass will be slow and we have not much space to cache all data


 
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