i found the source code for nintendo 64 emulator.it is mupen64 for linux and other os.this is the nintendo 64 specifications
CPU: MIPS 64-bit RISC CPU (customized R4000 series)
CLOCK SPEED: 93.75 MHz
CO-PROCESSOR: 64-bit RISC processor running at 62.5 MHz
RCP SP (Sound and Graphics Processor)
and DP ( Pixel Drawing Processor)
GRAPHICS PROCESSING FUNCTION: Z-Buffering, Anti-aliasing, eliminates jagged
lines and edges, mostly in low res. Realistic
texture-mapping. Alpha Channel effects\Fog,
Transparency, etc. Ray-Tracing/sophisticated
form of light tracing ability. Gouraud shading,
(Featuring: Tri-Linear filtered mip-map
interpolation, Perspective correction,
Environment mapping)
MEMORY: Rambus D-RAM 36 Mbits
TRANSFER SPEED: Maximum transfer speed 4,500 M bits/sec.
running at 500Mhz.
RESOLUTION: 256 X 224 - 640 X 480 dots with flicker free
interlace mode support
COLOR: Maximum: 16.8 million colors, 32-Bit RGBA
Pixel Color Frames Buffer Support
& 21-Bit color video output
out of a 16.8 million color palette it can
display 32,000 on screen colors at once
this is the links for the source code and binary
mupen64 source code
i really hope this nintendo can be played in our e680/i...juz hope...
p/s: i heard that psx can be played in windows mobile os..using o2 xphone...somebody in windows mobile forum wanna port it soo

n...hmmm..